- 2D clip textures
- 3D Clip Textures
- 3D Clip Textures
- 2D decomposition
- 2D Decomposition
- 3D clip textures
- The Large-Data API: 3D Clip Textures
- 3D decomposition
- 3D Decomposition
- 3D texture mapping
- Creating the Shape Node
- Appearance Description
- Texture Mapping Render Action
- Using the Built-in Shaders
- Problems in Large-Data Visualization
- abort() method
- Logging and Reporting Errors
- alpha blending
- Creating the Render Action
- anisotropic data
- Sampling Rate
- appearance description
- Appearance Description
- ARB_fragment_program extension
- Hardware-Specific, GPU-Based Shaders
- The vzTMFragmentProgram Class
- The vzTMFragmentProgram Class
- ARB_fragment_shader extension
- Hardware-Specific, GPU-Based Shaders
- ARB_shader_objects extension
- Hardware-Specific, GPU-Based Shaders
- ARB_shading_language_100 extension
- Hardware-Specific, GPU-Based Shaders
- The vzTMFragmentShader Class
- ARB_vertex_shader extension
- Hardware-Specific, GPU-Based Shaders
- beginDraw() method
- Rendering the Volume Data
- Managing and Drawing Shapes
- The Volume Rendering Pipeline
- The Volume Rendering Pipeline
- Intelligent Texture Management
- Clip Texture Rendering: Class vzClipRenderAction
- bindLookupTableCB callback
- Bind-Parameter Callbacks
- bind-parameter callbacks
- Multipass, Callback-Based Shaders
- Bind-Parameter Callbacks
- Bind-Parameter Callbacks
- bindVolumeTextureCB callback
- Bind-Parameter Callbacks
- blending
- The Volume Rendering Pipeline
- Shape and Slice Callbacks
- Blunt Fin dataset
- Irregular Grids: The Projected Tetrahedra Render Action
- Volumetric Geometry
- bricks
- vzTMTangentSpaceShader
- Custom Bricking of Textures
- Custom Bricking of Textures
- Bricking
- Volume Roaming
- 3D Clip Textures
- 3D Clip Textures
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Rendering: Class vzClipRenderAction
- Number of Clip Levels
- Data Filtering
- Clip Texture Visualization
- buffers, volume
- Clip Texture Representation: Class vzParameterClipTexture
- C++ API
- Features
- callbacks
- bindLookupTableCB
- Bind-Parameter Callbacks
- bind-parameter
- Multipass, Callback-Based Shaders
- Bind-Parameter Callbacks
- Bind-Parameter Callbacks
- bindVolumeTextureCB
- Bind-Parameter Callbacks
- data allocation
- Execution Modes
- data deallocation
- Execution Modes
- data-load
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Representation: Class vzParameterClipTexture
- Preprocessing
- Clip Texture Visualization
- Clip Texture Visualization
- deletion
- Deletion Notification
- Deletion Notification
- error
- Printing Debug Messages
- memory
- Printing Debug Messages
- myDeleteCB()
- Memory Allocation and Deallocation
- myNewCB()
- Memory Allocation and Deallocation
- shape
- Multipass, Callback-Based Shaders
- slice
- Multipass, Callback-Based Shaders
- vzTMBindParameterCB
- Bind-Parameter Callbacks
- vzTMShaderCB
- Shape and Slice Callbacks
- center of interest
- 3D Clip Textures
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Visualization
- CFD applications
- Irregular Grids: The Projected Tetrahedra Render Action
- Volumetric Geometry
- classes
- base
- vzMemory
- Base Classes
- Memory Allocation and Deallocation
- vzObject
- Base Classes
- Reference Counting and Deletion Notification
- rendering
- vzClipRenderAction
- 3D Clip Textures
- Clip Texture Rendering: Class vzClipRenderAction
- The vzClipRenderAction Class
- vzRenderAction
- Rendering Classes
- vzShader
- Rendering Classes
- vzTMRenderAction
- Volume Rendering Using TMRenderAction
- shape-related
- user-created geometry classes
- Creating Your Own Volumetric Geometry Classes
- vzAppearance
- Shaders
- Shape-Related Classes
- vzBlock
- Shape-Related Classes
- Simple Cuboidal Geometry
- vzGeometry
- Shape-Related Classes
- Geometry Description
- vzIndexArray
- Shape-Related Classes
- vzParameter
- Shape-Related Classes
- Shader Parameters
- vzParameterClipTexture
- Preprocessing
- 3D Clip Textures
- Clip Texture Visualization
- vzParameterLookupTable
- The vzParameterLookupTable Parameter
- Shaders
- vzParameterVec3f
- The vzParameterVec3f Parameter
- vzParameterVertexData
- Shaders
- Specifying Per-Vertex Data (vzParameterVertexData)
- vzParameterVolumeTexture
- The vzParameterVolumeTexture Parameter
- Texture Dimensions and Sizes
- vzPolyGeometry
- Arbitrary Polygonal Geometry
- vzShape
- Shape-Related Classes
- vzShapeSet
- The vzShapeSet Class
- vzSlicePlaneSet
- Shape-Related Classes
- vzStructuredHexaMesh
- Shape-Related Classes
- vzTMFragmentProgram
- The vzTMFragmentProgram Class
- vzTMFragmentShader
- The vzTMFragmentShader Class
- vzTMShader
- Multipass, Callback-Based Shaders
- vzUnstructuredHexaMesh
- Shape-Related Classes
- vzUnstructuredMesh
- Shape-Related Classes
- General Tetrahedral Meshes
- vzUnstructuredTetraMesh
- Shape-Related Classes
- General Tetrahedral Meshes
- vzVertexArray
- Shape-Related Classes
- vzVolumeGeometry
- Shape-Related Classes
- Volumetric Geometry
- vtkOpenGLVolumeTextureMapper3D
- Integration with Other Toolkits
- vzError
- Error Reporting
- vzGraphicsState
- The vzGraphicsState Class
- cleanup() method
- Freeing the Allocated Memory
- clear() method
- Logging and Reporting Errors
- clip levels
- 3D Clip Textures
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Representation: Class vzParameterClipTexture
- Preprocessing
- Number of Clip Levels
- Data Filtering
- Clip Texture Visualization
- clip texture API
- The Large-Data API: 3D Clip Textures
- clip textures
- The Large-Data API: 3D Clip Textures
- ClipGen3d utility
- Visualization Pipeline for the Large-Data API
- color mask
- Shape and Slice Callbacks
- commands
- fork
- Execution Modes
- pthread
- Execution Modes
- compositors
- 2D Decomposition
- computational fluid dynamics (CFD) applications
- Irregular Grids: The Projected Tetrahedra Render Action
- Volumetric Geometry
- computer tomography (CT) devices
- Irregular Grids: The Projected Tetrahedra Render Action
- CT devices
- Irregular Grids: The Projected Tetrahedra Render Action
- cuboids
- Volumetric Geometry
- Simple Cuboidal Geometry
- curvilinear grids
- Volumetric Geometry
- custom loader modules
- Writing Custom Modules for Loading Datasets
- data decimation
- Preprocessing
- Data Filtering
- data filtering
- Preprocessing
- Data Filtering
- data formats
- DICOM
- DICOM Datasets
- IFL-based
- Loading Different Data Formats Using Built-in Modules
- raw binary
- Raw Binary Datasets
- TIFF
- Simple Shape Example
- IFL-Based Datasets
- data handling
- allocation callbacks
- Execution Modes
- deallocation callback
- Execution Modes
- data loaders
- Demos, Example Modules, and Utilities
- Basic Initialization
- data streaming (3D) decomposition
- 3D Decomposition
- data writers
- Demos, Example Modules, and Utilities
- database (DB) decomposition
- DB Decomposition
- DB Decomposition
- DB decomposition
- DB Decomposition
- DB Decomposition
- debug messages
- Printing Debug Messages
- Printing Debug Messages
- decomposition
- database (DB)
- DB Decomposition
- DPLEX
- DPLEX Decompositon
- frame decomposition
- database (DB)
- DB Decomposition
- screen (2D)
- 2D Decomposition
- temporal decomposition
- data streaming (3D)
- 3D Decomposition
- frame multiplexing (DPLEX)
- DPLEX Decompositon
- deletion callbacks
- Deletion Notification
- Deletion Notification
- deletion notification
- Base Classes
- Deletion Notification
- depth buffering
- Integration with Other Toolkits
- DICOM data format
- Product Libraries
- DICOM Datasets
- diffuse lighting
- vzTMTangentSpaceShader
- Digital Imaging and Communication in Medicine (DICOM) data formats
- Loading Different Data Formats Using Built-in Modules
- disk paging
- Volume Roaming
- 3D Clip Textures
- Writing Clip Levels for Optimal Disk Paging
- DPLEX decomposition
- DPLEX Decompositon
- DPLEX Decompositon
- draw() method
- Rendering the Volume Data
- Render Actions
- Managing and Drawing Shapes
- The vzParameterVolumeTexture Parameter
- Rendering Using PTRenderAction
- A Simple Code Example
- The vzClipRenderAction Class
- endDraw() method
- Rendering the Volume Data
- Managing and Drawing Shapes
- The Volume Rendering Pipeline
- Clip Texture Rendering: Class vzClipRenderAction
- endianness
- Raw Binary Datasets
- environment variable
- OpenGL Volumizer File Locations
- error reporting
- Error Reporting
- error() method
- Logging and Reporting Errors
- example code
- Demos, Example Modules, and Utilities
- Sample Volume Rendering Application
- Using Multiple Graphics Pipes
- FireGL series graphics cards
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- footprint evaluation technique
- The Projected Tetrahedra Render Action
- fork command
- Execution Modes
- fork() function
- Memory Allocation and Deallocation
- fragment programs
- vzTMGradientShader
- vzTMTagShader
- Hardware-Specific, GPU-Based Shaders
- The vzTMFragmentProgram Class
- Fragment Program Examples
- Loading Fragment Programs
- frame multiplexing (DPLEX) decomposition
- DPLEX Decompositon
- free() function
- Memory Allocation and Deallocation
- free() method
- Memory Allocation and Deallocation
- functions
- fork()
- Memory Allocation and Deallocation
- free()
- Memory Allocation and Deallocation
- glBlendEquation()
- The Volume Rendering Pipeline
- glBlendFunc()
- The Volume Rendering Pipeline
- glPolygonMode()
- Rendering Using PTRenderAction
- glTexImage3D()
- The vzParameterVolumeTexture Parameter
- Intelligent Texture Management
- glTexSubImage3D()
- Intelligent Texture Management
- malloc()
- Memory Allocation and Deallocation
- writeBrickDataToFile()
- Writing Clip Levels for Optimal Disk Paging
- GCC libraries
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- GeForce FX graphics cards
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- geometry description
- Geometry Description
- getDownloadTime() method
- Clip Texture Rendering: Class vzClipRenderAction
- getDrawTime() method
- Clip Texture Rendering: Class vzClipRenderAction
- getError() method
- Logging and Reporting Errors
- getParameter() method
- Shaders
- glBlendEquation() function
- The Volume Rendering Pipeline
- glBlendFunc() function
- The Volume Rendering Pipeline
- glPolygonMode() function
- Rendering Using PTRenderAction
- GLSL
- The vzTMFragmentShader Class
- GLSL shaders
- Fragment Program Examples
- glTexImage3D() function
- The vzParameterVolumeTexture Parameter
- Intelligent Texture Management
- glTexSubImage3D() function
- Intelligent Texture Management
- GLUT (See OpenGL Utility Toolkit.)
- Sample Volume Rendering Application
- GPUs
- Hardware-Specific, GPU-Based Shaders
- gradient shaders
- vzTMGradientShader
- graphics cards
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- FireGL series
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- GeForce FX
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- RADEON 9000 series
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- graphics systems
- Supported Platforms
- hexahedral meshes
- Volumetric Geometry
- Volumetric Geometry
- IBLANK array
- Plot3D Loaders
- IFL data loaders
- Basic Initialization
- Image Format Library (IFL)
- Loading Different Data Formats Using Built-in Modules
- irregular grids
- Irregular Grids: The Projected Tetrahedra Render Action
- lazy evaluation technique
- Rendering Using PTRenderAction
- levels of detail (LOD)
- Multiresolution Volume Rendering
- Clip Texture Rendering: Class vzClipRenderAction
- libraries
- GCC
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- libtiff
- Compiling the Application
- A Simple Code Example
- libvzdicom.so
- Product Libraries
- libvzplot3d.so
- Product Libraries
- Plot3D Loaders
- libvz.so
- Product Libraries
- libvzxml
- A Simple Code Example
- libvzxml.so
- Product Libraries
- list of
- Product Libraries
- vzdicom.dll
- Product Libraries
- vz.dll
- Product Libraries
- vzplot3d.dll
- Product Libraries
- vzxml
- A Simple Code Example
- vzxml.dll
- Product Libraries
- libtiff library
- Compiling the Application
- A Simple Code Example
- libvzdicom.so library
- Product Libraries
- libvzplot3d.so library
- Product Libraries
- Plot3D Loaders
- libvz.so library
- Product Libraries
- libvzxml library
- A Simple Code Example
- libvzxml.so library
- Product Libraries
- Linux systems
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- load balancing
- 2D Decomposition
- load() method
- The vzTMFragmentShader Class
- The vzTMFragmentProgram Class
- loader modules
- built-in
- Loading Different Data Formats Using Built-in Modules
- custom
- Writing Custom Modules for Loading Datasets
- loaders
- Plot3D
- Plot3D Loaders
- loadVolume() method
- Creating the Shape Node
- loadVolumeData() method
- Creating the Shape Node
- LOD (See levels of detail.)
- Multiresolution Volume Rendering
- log() method
- Logging and Reporting Errors
- Logging and Reporting Errors
- lookup tables (LUTs)
- Fragment Program Examples
- LUTs
- Fragment Program Examples
- magnetic resonance imaging (MRI) devices
- Irregular Grids: The Projected Tetrahedra Render Action
- malloc() function
- Memory Allocation and Deallocation
- malloc() method
- Memory Allocation and Deallocation
- manage() method
- Creating the Render Action
- Render Actions
- Managing and Drawing Shapes
- Intelligent Texture Management
- Rendering Using PTRenderAction
- medical imaging devices
- Irregular Grids: The Projected Tetrahedra Render Action
- memory
- allocation
- Base Classes
- Memory Allocation and Deallocation
- Deletion Notification
- deallocation
- Freeing the Allocated Memory
- Base Classes
- Memory Allocation and Deallocation
- Deletion Notification
- message() method
- Printing Debug Messages
- methods
- abort()
- Logging and Reporting Errors
- beginDraw()
- Rendering the Volume Data
- Managing and Drawing Shapes
- The Volume Rendering Pipeline
- The Volume Rendering Pipeline
- Intelligent Texture Management
- Clip Texture Rendering: Class vzClipRenderAction
- cleanup()
- Freeing the Allocated Memory
- clear()
- Logging and Reporting Errors
- draw()
- Rendering the Volume Data
- Render Actions
- Managing and Drawing Shapes
- The vzParameterVolumeTexture Parameter
- Rendering Using PTRenderAction
- A Simple Code Example
- The vzClipRenderAction Class
- endDraw()
- Rendering the Volume Data
- Managing and Drawing Shapes
- The Volume Rendering Pipeline
- Clip Texture Rendering: Class vzClipRenderAction
- error()
- Logging and Reporting Errors
- free()
- Memory Allocation and Deallocation
- getDownloadTime()
- Clip Texture Rendering: Class vzClipRenderAction
- getDrawTime()
- Clip Texture Rendering: Class vzClipRenderAction
- getError()
- Logging and Reporting Errors
- getParameter()
- Shaders
- load()
- The vzTMFragmentShader Class
- The vzTMFragmentProgram Class
- loadVolume()
- Creating the Shape Node
- loadVolumeData()
- Creating the Shape Node
- log()
- Logging and Reporting Errors
- Logging and Reporting Errors
- malloc()
- Memory Allocation and Deallocation
- manage()
- Creating the Render Action
- Render Actions
- Managing and Drawing Shapes
- Intelligent Texture Management
- Rendering Using PTRenderAction
- message()
- Printing Debug Messages
- open()
- Creating the Shape Node
- ref()
- Reference Counting
- renderVolumeData()
- Rendering the Volume Data
- setDataPtr()
- The vzParameterVolumeTexture Parameter
- setGeometry()
- Reference Counting
- setMaxDownloadSize()
- Clip Texture Rendering: Class vzClipRenderAction
- setMaxDrawSize()
- Clip Texture Rendering: Class vzClipRenderAction
- setParameter()
- Appearance Description
- The vzParameterVolumeTexture Parameter
- setPhysicalMemorySize()
- Clip Texture Representation: Class vzParameterClipTexture
- setRoam()
- Clip Texture Rendering: Class vzClipRenderAction
- setRoamingWindowSize()
- Clip Texture Representation: Class vzParameterClipTexture
- setSamplingRate()
- Sampling Rate
- setShader()
- Shaders
- setTextureMemorySize()
- Clip Texture Rendering: Class vzClipRenderAction
- setValue()
- The vzParameterVec3f Parameter
- tessellate()
- Creating Your Own Volumetric Geometry Classes
- unmanage()
- Render Actions
- Managing and Drawing Shapes
- Intelligent Texture Management
- Rendering Using PTRenderAction
- unref()
- Creating the Shape Node
- Reference Counting
- vzShapeSet::load()
- The vzShapeSet Class
- warn()
- Logging and Reporting Errors
- mipmap levels
- 3D Clip Textures
- 3D Clip Textures
- Preprocessing
- MRI devices
- Irregular Grids: The Projected Tetrahedra Render Action
- multipipe architecture
- Using Multiple Graphics Pipes
- multiprocess mechanisms (See thread safety.)
- Execution Modes
- multiresolution
- Clip Texture Rendering: Class vzClipRenderAction
- Multiresolution Volume Rendering
- 3D Clip Textures
- 3D Clip Textures
- Open Inventor
- OpenGL Volumizer Versus Other APIs
- Demos, Example Modules, and Utilities
- The Shape Node
- Integration with Other Toolkits
- open() method
- Creating the Shape Node
- OpenGL Multipipe SDK
- Demos, Example Modules, and Utilities
- Using Multiple Graphics Pipes
- OpenGL Performer
- OpenGL Volumizer Versus Other APIs
- Demos, Example Modules, and Utilities
- The Shape Node
- Memory Allocation and Deallocation
- Integration with Other Toolkits
- Integration with Other Toolkits
- OpenGL Shading Language (GLSL)
- The vzTMFragmentShader Class
- OpenGL Utility Toolkit (GLUT)
- Sample Volume Rendering Application
- Prerequisites
- Program Components
- over operator
- Volume Rendering Using 3D Texture Mapping
- The Volume Rendering Pipeline
- parameters, shader
- Shader Parameters
- Using Shader Parameters
- The vzParameterLookupTable Parameter
- The vzParameterVec3f Parameter
- Texture Dimensions and Sizes
- 3D Clip Textures
- Preprocessing
- Clip Texture Visualization
- Phong shading model
- vzTMTangentSpaceShader
- vzTMGradientShader
- platforms
- Supported Platforms
- Plot3D files
- Product Libraries
- Specifying Per-Vertex Data (vzParameterVertexData)
- Plot3D Loaders
- plug-in loader modules
- Writing Custom Modules for Loading Datasets
- polygonal geometry
- Arbitrary Polygonal Geometry
- polygonization
- The Projected Tetrahedra Render Action
- Prism platforms
- 64-Bit Linux Platforms
- projected tetrahedra
- What Is OpenGL Volumizer 2?
- The Projected Tetrahedra Render Action
- pthread command
- Execution Modes
- PTRenderAction
- The Projected Tetrahedra Render Action
- RADEON 9000 series graphics cards
- 32-Bit Linux Platforms
- 64-Bit Linux Platforms
- Windows Platforms
- raw binary format
- Raw Binary Datasets
- Red Hat Linux systems
- 32-Bit Linux Platforms
- ref() method
- Reference Counting
- reference counts
- Creating the Shape Node
- Creating the Shape Node
- Freeing the Allocated Memory
- Base Classes
- Reference Counting
- Printing Debug Messages
- Printing Debug Messages
- regions of interest (ROI)
- The vzParameterVolumeTexture Parameter
- Custom Bricking of Textures
- Custom Bricking of Textures
- Intelligent Texture Management
- Guidelines for Creating Your Shaders
- 3D Clip Textures
- Clip Texture Representation: Class vzParameterClipTexture
- Clip Texture Rendering: Class vzClipRenderAction
- render actions
- concept
- Basic Concepts
- Render Actions
- Appearance Description
- Render Actions
- creating
- Creating the Render Action
- Creating the Render Action
- list of
- Product Libraries
- PTRenderAction
- The Projected Tetrahedra Render Action
- sample code
- Demos, Example Modules, and Utilities
- TMRenderAction
- Creating the Render Action
- Appearance Description
- Render Actions
- Texture Mapping Render Action
- Problems in Large-Data Visualization
- Integration with Other Toolkits
- vzClipRenderAction
- 3D Clip Textures
- Clip Texture Rendering: Class vzClipRenderAction
- Clip Texture Visualization
- The vzClipRenderAction Class
- renderVolumeData() method
- Rendering the Volume Data
- roaming window
- Clip Texture Representation: Class vzParameterClipTexture
- ROI (See regions of interest.)
- The vzParameterVolumeTexture Parameter
- sample code
- Demos, Example Modules, and Utilities
- Sample Volume Rendering Application
- sampling rate
- Sampling Rate
- scalability
- About This Guide
- Using Multiple Graphics Pipes
- scene graph APIs
- Open Inventor
- OpenGL Volumizer Versus Other APIs
- The Shape Node
- Integration with Other Toolkits
- OpenGL Optimizer
- OpenGL Volumizer Versus Other APIs
- OpenGL Performer
- OpenGL Volumizer Versus Other APIs
- Demos, Example Modules, and Utilities
- The Shape Node
- Memory Allocation and Deallocation
- Integration with Other Toolkits
- Integration with Other Toolkits
- screen (2D) decomposition
- 2D Decomposition
- setDataPtr() method
- The vzParameterVolumeTexture Parameter
- setGeometry() method
- Reference Counting
- setMaxDownloadSize() method
- Clip Texture Rendering: Class vzClipRenderAction
- setMaxDrawSize() method
- Clip Texture Rendering: Class vzClipRenderAction
- setParameter() method
- Appearance Description
- The vzParameterVolumeTexture Parameter
- setPhysicalMemorySize() method
- Clip Texture Representation: Class vzParameterClipTexture
- setRoam() method
- Clip Texture Rendering: Class vzClipRenderAction
- setRoamingWindowSize() method
- Clip Texture Representation: Class vzParameterClipTexture
- setSamplingRate() method
- Sampling Rate
- setShader() method
- Shaders
- setTextureMemorySize() method
- Clip Texture Rendering: Class vzClipRenderAction
- setValue() method
- The vzParameterVec3f Parameter
- shaders
- concept
- Render Actions
- Shaders
- Using the Built-in Shaders
- creating
- Creating the Shape Node
- Custom Volumetric Shading
- custom shaders
- Custom Volumetric Shading
- GLSL
- Fragment Program Examples
- GPU-based
- Hardware-Specific, GPU-Based Shaders
- multiple-pass, callback-based
- Multipass, Callback-Based Shaders
- parameters
- Shader Parameters
- Using Shader Parameters
- The vzParameterLookupTable Parameter
- The vzParameterVec3f Parameter
- Texture Dimensions and Sizes
- 3D Clip Textures
- Preprocessing
- Clip Texture Visualization
- vzPTLUTShader
- Shaders
- vzTMGradientShader
- vzTMGradientShader
- vzTMLUTShader
- vzTMLUTShader
- Arbitrary Polygonal Geometry
- vzTMSimpleShader
- Creating the Shape Node
- vzTMSimpleShader
- Arbitrary Polygonal Geometry
- vzTMTagShader
- vzTMTagShader
- vzTMTangentSpaceShader
- Appearance Description
- vzTMTangentSpaceShader
- The vzParameterVec3f Parameter
- Arbitrary Polygonal Geometry
- shading capabilities
- Features
- shape callbacks
- Multipass, Callback-Based Shaders
- shape nodes
- appearance description
- Appearance Description
- concept
- Basic Concepts
- creating
- Creating the Shape Node
- Shape Node Construction
- geometry description
- Geometry Description
- Silicon Graphics Prism platforms
- 64-Bit Linux Platforms
- slice callbacks
- Multipass, Callback-Based Shaders
- slicing
- Algorithm Used by TMRenderAction
- Sampling Rate
- sorting algorithms
- Rendering Using PTRenderAction
- SUSE LINUX systems
- 32-Bit Linux Platforms
- Tag Image File Format (TIFF)
- IFL-Based Datasets
- tagging
- vzTMTagShader
- tessellate() method
- Creating Your Own Volumetric Geometry Classes
- tetrahedral meshes
- Volumetric Geometry
- General Tetrahedral Meshes
- Algorithm Used by TMRenderAction
- Volumetric Geometry
- texture lookup tables (TLUTs)
- Fragment Program Examples
- Texture Mapping Render Action (See TMRenderAction.)
- Creating the Render Action
- thread safety
- Features
- Using Multiple Graphics Pipes
- Execution Modes
- TIFF data format
- Simple Shape Example
- IFL-Based Datasets
- TLUTs
- Fragment Program Examples
- TMRenderAction
- Appearance Description
- Render Actions
- Texture Mapping Render Action
- Problems in Large-Data Visualization
- Integration with Other Toolkits
- toroidal maps
- Clip Texture Representation: Class vzParameterClipTexture
- transfer function editors
- Features
- Demos, Example Modules, and Utilities
- transfer functions
- The vzParameterLookupTable Parameter
- Transfer Functions (vzParameterLookupTable)
- unmanage() method
- Render Actions
- Managing and Drawing Shapes
- Intelligent Texture Management
- Rendering Using PTRenderAction
- unref() method
- Creating the Shape Node
- Reference Counting
- utility programs
- Demos, Example Modules, and Utilities
- VCVARS32.BAT batch file
- Compiling the Application
- A Simple Code Example
- VDDL (See Volume Data Description Language.)
- Features
- Visual Studio
- Compiling the Application
- A Simple Code Example
- Visualization Toolkit (VTK)
- Demos, Example Modules, and Utilities
- Integration with Other Toolkits
- Volume Data Description Language (VDDL)
- Features
- The OpenGL Volumizer Shape Loader
- The Volume Data Description Language
- volume roaming
- Volume Roaming
- 3D Clip Textures
- 3D Clip Textures
- Volview, volume-viewer application
- Demos, Example Modules, and Utilities
- Using Multiple Graphics Pipes
- VSROOT environment variable
- OpenGL Volumizer File Locations
- VTK (See Visualization Toolkit.)
- Demos, Example Modules, and Utilities
- Integration with Other Toolkits
- vtkOpenGLVolumeTextureMapper3D class
- Integration with Other Toolkits
- vzAppearance class
- Shaders
- Shape-Related Classes
- vzBlock class
- Shape-Related Classes
- Simple Cuboidal Geometry
- vzClipRenderAction
- Clip Texture Visualization
- vzClipRenderAction class
- 3D Clip Textures
- Clip Texture Rendering: Class vzClipRenderAction
- The vzClipRenderAction Class
- vzdicom.dll library
- Product Libraries
- vz.dll library
- Product Libraries
- vzError class
- Error Reporting
- vzGeometry class
- Shape-Related Classes
- Geometry Description
- vzGraphicsState class
- The vzGraphicsState Class
- vzIndexArray class
- Shape-Related Classes
- vzMemory class
- Base Classes
- Memory Allocation and Deallocation
- vzObject class
- Base Classes
- Reference Counting and Deletion Notification
- vzParameter class
- Shape-Related Classes
- Shader Parameters
- vzParameterClipTexture class
- Preprocessing
- 3D Clip Textures
- Clip Texture Visualization
- vzParameterLookupTable class
- The vzParameterLookupTable Parameter
- Shaders
- vzParameterVec3f class
- The vzParameterVec3f Parameter
- vzParameterVertexData class
- Shaders
- Specifying Per-Vertex Data (vzParameterVertexData)
- vzParameterVolumeTexture class
- The vzParameterVolumeTexture Parameter
- Texture Dimensions and Sizes
- vzplot3d.dll library
- Product Libraries
- vzPolyGeometry class
- Arbitrary Polygonal Geometry
- vzPTLUTShader
- Shaders
- vzRenderAction class
- Rendering Classes
- vzShader class
- Rendering Classes
- vzShape class
- Shape-Related Classes
- vzShapeSet class
- The vzShapeSet Class
- vzShapeSet::load() method
- The vzShapeSet Class
- vzSlicePlaneSet class
- Shape-Related Classes
- vzStructuredHexaMesh class
- Shape-Related Classes
- vzTMBindParameterCB callback
- Bind-Parameter Callbacks
- vzTMFragmentProgram class
- The vzTMFragmentProgram Class
- vzTMFragmentShader class
- The vzTMFragmentShader Class
- vzTMGradientShader
- vzTMGradientShader
- vzTMLUTShader
- vzTMLUTShader
- Arbitrary Polygonal Geometry
- vzTMRenderAction class
- Volume Rendering Using TMRenderAction
- vzTMShader class
- Multipass, Callback-Based Shaders
- vzTMShaderCB callback
- Shape and Slice Callbacks
- vzTMSimpleShader
- Creating the Shape Node
- vzTMSimpleShader
- Arbitrary Polygonal Geometry
- vzTMTagShader
- vzTMTagShader
- vzTMTangentSpaceShader
- Appearance Description
- vzTMTangentSpaceShader
- The vzParameterVec3f Parameter
- Arbitrary Polygonal Geometry
- vzUnstructuredHexaMesh class
- Shape-Related Classes
- vzUnstructuredMesh class
- Shape-Related Classes
- General Tetrahedral Meshes
- vzUnstructuredTetraMesh class
- Shape-Related Classes
- General Tetrahedral Meshes
- vzVertexArray class
- Shape-Related Classes
- vzVolumeGeometry class
- Shape-Related Classes
- Volumetric Geometry
- vzxml library
- A Simple Code Example
- vzxml.dll library
- Product Libraries
- warn() method
- Logging and Reporting Errors
- Windows platforms
- Windows Platforms
- writeBrickDataToFile() function
- Writing Clip Levels for Optimal Disk Paging
- Xerces XML Parser
- A Simple Code Example
- XML
- file format
- The Volume Data Description Language
- file loader
- Product Libraries
- The OpenGL Volumizer Shape Loader
- A Simple Code Example
- parser
- A Simple Code Example