About This Guide

This publication documents OpenGL Volumizer 2, a C++ volume rendering toolkit optimized for SGI scalable servers. It provides the developer with the tool set needed to solve the problems inherent in high-quality, interactive volume rendering of large datasets. This guide gives an introduction to the OpenGL Volumizer 2 application programming interface (API) and examples of its use.

Audience for this Guide

This guide is intended for C++ developers of volume rendering applications who understand the basic concepts of computer graphics programming.

Familiarity with OpenGL and programming interfaces is strongly recommended.

Related Publications

The following books might be helpful:

  • OpenGL Performer Programmer's Guide

  • SGI OpenGL Multipipe SDK Programmer's Guide

Obtaining Publications

You can obtain SGI documentation in the following ways:

  • See the SGI Technical Publications Library at http://docs.sgi.com . Various formats are available. This library contains the most recent and most comprehensive set of online books, release notes, man pages, and other information.

  • You can also view man pages by typing man <title> on a command line.

Conventions

The following conventions are used throughout this document:

Convention

Meaning

command

This fixed-space font denotes literal items such as commands, files, routines, path names, signals, messages, and programming language structures.

function

This bold font indicates a function or method name. Parentheses are also appended to the name.

variable

Italic typeface denotes variable entries and words or concepts being defined.

user input

This bold, fixed-space font denotes literal items that the user enters in interactive sessions. Output is shown in nonbold, fixed-space font.

[]

Brackets enclose optional portions of a command or directive line.

...

Ellipses indicate that a preceding element can be repeated.

manpage(x)

Man page section identifiers appear in parentheses after man page names.


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