SGI® OpenGL Volumizer™ 2 Programmer's Guide
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SGI
®
OpenGL Volumizer
™
2 Programmer's Guide
Document Number: 007-4389-010
Front Matter
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List of Figures
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List of Examples
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List of Tables
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Table of Contents
New Features in This Release
About This Guide
Audience for this Guide
Related Publications
Obtaining Publications
Conventions
Reader Comments
1.
Overview
What Is OpenGL Volumizer 2?
Supported Platforms
Product Components
2.
Getting Started
Basic Concepts
Sample Volume Rendering Application
3.
The OpenGL Volumizer API
Base Classes
Shape-Related Classes
Rendering Classes
Error Reporting
4.
Texture Mapping Render Action
Volume Rendering Using 3D Texture Mapping
Algorithm Used by TMRenderAction
Volume Rendering Using TMRenderAction
A Closer Look at TMRenderAction
5.
Custom Volumetric Shading
Multipass, Callback-Based Shaders
Hardware-Specific, GPU-Based Shaders
6.
The Large-Data API: 3D Clip Textures
Problems in Large-Data Visualization
3D Clip Textures
Clip Texture Representation: Class vzParameterClipTexture
Clip Texture Rendering: Class vzClipRenderAction
Visualization Pipeline for the Large-Data API
7.
Irregular Grids: The Projected Tetrahedra Render Action
The Projected Tetrahedra Render Action
Rendering Using PTRenderAction
Volumetric Geometry
Shaders
Plot3D Loaders
8.
OpenGL Volumizer File Loader
The OpenGL Volumizer Shape Loader
A Simple Code Example
Related Classes
The Volume Data Description Language
9.
Advanced Topics
Integration with Other Toolkits
Using Multiple Graphics Pipes
Index