List of Figures
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Figure 1-1. SGI Reality Center
- Figure 1-2. MPK Application Structure
- Figure 2-1. MPK Configuration Hierarchy
- Figure 2-2. A Typical OpenGL Program
- Figure 2-3. MPK Execution Framework
- Figure 2-4. A Simplified mpkConfigFrame() Call
- Figure 2-5. MPK_ORTHO_STILL and MPK_ORTHO_TRACKED Frusta
- Figure 3-1. Source and Destination Channels
- Figure 3-2. Screen Decomposition
- Figure 3-3. The Execution of a 2D Compound
- Figure 3-4. The Execution of a 2D ASYNC Compound
- Figure 3-5. Database Decomposition
- Figure 3-6. The Execution of a DB Compound
- Figure 3-7. The Execution of a DB ASYNC Compound
- Figure 3-8. Eye Decomposition
- Figure 3-9. The Execution of an EYE or HMD Compound
- Figure 3-10. The Execution of an EYE or HMD ASYNC Compound
- Figure 3-11. Frame Multiplexing Decomposition
- Figure 3-12. The Execution of a DPLEX Compound
- Figure 3-13. The Execution of a DPLEX ASYNC Compound
- Figure 3-14. Two-Pipe Full-Scale DPLEX Compound
- Figure 3-15. Data Streaming Decomposition
- Figure 3-16. The Execution of a 3D Compound
- Figure 3-17. 4x FSAA Decomposition
- Figure 3-18. Eye-DB Multilevel Decomposition
- Figure 3-19. Dynamic Versus Static Load Balancing
- Figure 3-20. 2D Tiling Scheme with Four Regions and Horizontal Tiles
- Figure 3-21. 2D Tiling Scheme with Four Regions and Vertical Tiles
- Figure 3-22. A Detailed Window Update
- Figure 3-23. MPKCompound Traversal
- Figure 4-1. Compound Tree for a 2D Decomposition
- Figure 4-2. Compound Tree for 2D Decomposition with Parallel Culling
- Figure 4-3. Compound Tree for 2D Decomposition and Multilevel Culling
- Figure 4-4. Multiple Cull Threads for a Single Channel
- Figure 5-1. A Frame and an Image within one Channel