SGI OpenGL Multipipe SDK (MPK) is a software development toolkit (SDK) that allows you to adapt your graphics applications to run in immersive environments and to take advantage of the scalability provided by multiple pipes and other scalable graphics hardware. This guide describes how to use and configure an MPK application.
This guides targets Reality Center administrators. As such, you can configure graphics applications to run in multipipe environments. Using MPK, you can describe the physical display area (walls), the hardware resources, and the rendering options.
This guide is divided into the following chapters:
Chapter 1, “Overview”, describes the features of MPK and its components.
Chapter 2, “Framebuffer Resources”, describes the function and hierarchy of the framebuffer data structures for pipes, windows, and channels.
Chapter 3, “Frustum Descriptions”,describes a frustum in a virtual reality environment and two methods for computing a frustum for a projection system.
Chapter 4, “Compounds”, describes the various schemes of decomposition available under MPK.
Chapter 5, “Using Scalable Graphics Hardware”,describes the use of compounds with scalable graphics hardware.
Chapter 6, “Configuration File Format”, describes the format of an MPK configuration file.
The following books contain additional information that may be helpful:
SGI OpenGL Multipipe SDK Programmer's Guide
SGI OpenGL Multipipe SDK Programmer's Reference Pages
SGI Scalable Graphics Compositor User's Guide
SGI ProPack for Linux Start Here
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