Introduction

The Multi-Channel Option is designed for users who need multiple viewports from within an application, such as visual simulation, virtual reality, or entertainment applications. The Multi-Channel Option runs on these compute platforms:

The option consists of a board that fits into a VME slot in the chassis, plus paddleboards, cables, I/O panels, and software.


Note: This document is intended for use only by Silicon Graphics® System Support Engineers.

The Multi-Channel Option requires:

Structure of This Document

The Multi-Channel Option Installation Instructions includes the following chapters:

Chapter 1 

"Kit Contents" depicts and gives part numbers for all Multi-Channel Option components.

Chapter 2 

"Installing the Option: Older Version (No Breakout Box)" describes how to install the version of Multi-Channel Option with I/O door panels.

Chapter 3 

"Installing the Option: Version With Breakout Box" describes how to install the version of Multi-Channel Option with the breakout box.

Chapter 4 

"Setting VME Addresses" explains how to write the DG2 EEPROM with an MCO VME address and reconfigure the kernel to recognize it.

Chapter 5 

"Testing the Installation" details how to ensure that the Multi-Channel Option is installed properly.

Chapter 6 

"Using Multi-Channel Option Diagnostics" explains how to use IDE and other tests for the Multi-Channel Option.

Appendix A 

"Multi-Channel Option Error Messages" lists error messages and their explanations and solutions.

An index completes this guide.

Multi-Channel Option Features

Tightly coupled to the Silicon Graphics graphics subsystem—interfacing to the digital graphics output board (DG2)—the Multi-Channel Option converts digital information stored in the graphics frame buffer into a variety of multiple analog video signals (or channels), ranging from multiple high-resolution outputs (1280 x 1024) to lower-resolution outputs, such as VGA. The output can then be displayed on additional monitors, projection devices, or both. Output can be genlocked to an external reference signal.

The Multi-Channel Option can drive up to six independent channels per graphics pipe, eliminating the need to purchase multiple systems and genlock the outputs together. A system with more than one RealityEngine graphics subsystem can support multiple Multi-Channel Option boards. The Multi-Channel Option can display the same format on all outputs or, depending on the system configuration and the format chosen, display two different formats simultaneously.

Table I-1 summarizes Multi-Channel Option configurations.

Table 1. Multi-Channel Option configurations

Platform

Number of Channels

 

 

No Breakout Box

Breakout Box

Crimson or POWER Series

Up to 4

Up to 6

POWER Series rack system

Up to 6

Up to 12

SkyWriter rack system with 2 Multi-Channel Option boards

Up to 6

Up to 12

Onyx deskside system

Up to 4

Up to 6

Onyx rack system with 3 Multi-Channel Option boards

Up to 14

Up to 18


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