List of Figures
| Table of Contents | List of Figures | List of Examples |
- Figure 1-1. Volumetric Rendering
- Figure 1-2. OpenGL Volumizer in Relation to Other Graphics APIs
- Figure 2-1. Geometric Primitives
- Figure 2-2. Abstract Data Set
- Figure 2-3. Colored Cubes
- Figure 2-4. Similarities Between Two- and Three-Dimensional Shapes
- Figure 2-5. Volume Deformation
- Figure 2-6. Jaw Modeled as a Separate Part
- Figure 2-7. Per-part Properties.
- Figure 2-8. Finely Tessellated Shape
- Figure 2-9. Tetrahedral Decomposition of Cubic Geometry
- Figure 2-10. Tessellation of Spherical Geometry
- Figure 2-11. Volumetric Primitives
- Figure 2-12. Processing Order
- Figure 2-13. Volume Rendering as Texture Mapping
- Figure 2-14. Ray Casting Processing order
- Figure 2-15. Volume Slicing
- Figure 2-16. Non Uniform Interpolation
- Figure 2-17. Brick Set
- Figure 2-18. Data Replication for Two-dimensional Texturing
- Figure 2-19. Brick Overlap
- Figure 2-20. Bricks Overlapping
- Figure 2-21. Polygonal Slices of a Tetrahedron
- Figure 2-22. Face Sets Spanning Two Bricks Stacked Vertically
- Figure 3-1. Five Tetrahedra Defining a Cube
- Figure 3-2. Indexed Vertices
- Figure 3-3. voFaceSets
- Figure 3-4. Sampling Surface
- Figure 3-5. A Volume Polygonized Using VIEWPORT_ALIGNED and AXIS_ALIGNED Sampling
- Figure 3-6. Sampling Spaces
- Figure 3-7. Increasing Sampling Rate
- Figure 5-1. Volumizer Class Hierarchy Divided By Function
- Figure 6-1. Indexed Face Sets
- Figure 6-2. Arbitrarily Shaped VOI
- Figure 6-3. Geometric (Sunglasses) and Volumetric Objects Rendered Together
- Figure 6-4. Overlapping Volumes
- Figure 6-5. Merging Multiple Volumes
- Figure 6-6. MPR with Two-Dimensional Texture Mapping
- Figure 6-7. MPR Bands
- Figure 6-8. Shading Off and On
- Figure 6-9. Volume of Interest
- Figure 7-1. Data Formats
- Figure 7-2. Voxel Coordinates
- Figure 8-1. Polygonization of a Single Tetrahedron.
- Figure A-1. voglSpaceLeap: Space Leaping Example
- Figure A-2. voglSphere: A Spherical Region of Interest
- Figure A-3. voglPick: Voxel Picking Example
- Figure A-4. voglMirror: A Muti-pass Reflection Algorithm on a Heterogeneous Scene
- Figure A-5. Clipping Volumes to Arbitrary Surfaces
- Figure A-6. Free-form Deformation of Volumes