- 2D and 3D mixing
- Mixing Volumes and Surfaces
- 2D to 3D, changing
- Merging a List of Two-Dimensional Files Into One Three-Dimensional File
- _SAMPLE_OVER_OBJECT
- glwSimpleVolume.cxx
- _SAMPLING_AXIS_ALIGNED
- glwSimpleVolume.cxx
- allocate memory
- glwSimpleVolume.cxx
- Allocate Storage for Bricks
- allocate, voxel data
- Allocating Brick Data
- API
- Volumizer Advantages
- API, common classes
- Programming Template
- API, functional categories
- Functional Categories
- API, hierarchy
- Volumizer API at a Glance
- appearance
- Volumetric Appearance
- Decoupling Geometry and Appearance
- glwSimpleMain.cxx
- glwSimpleVolume.cxx
- appendPoly()
- Populating Face Sets with Polygons
- application, template
- Audience for this Chapter
- array
- Creating an Instance of voVertexData
- axis, find closest
- Example Use of findClosestAxisIndex()
- AXIS_ALIGNED
- Drawing Brick Set Collections
- samplingMode
- bilinear
- glwSimpleVolume.cxx
- glwSimpleVolume.cxx
- blending function
- Drawing Polygonized Volume
- Drawing Polygonized Volume
- book, structure
- What This Guide Contains
- boundFaceCount()
- glwSimpleVolume.cxx
- brick
- Bricks
- brick set
- Brick Sets
- Brick Sets
- brick set collection
- Construct an Instance of a voBrickSetCollection
- brick set collection
- Brick Set Collections
- Brick Set Collections
- brick, collection
- glwSimpleVolume.cxx
- brick, coordinates
- Voxel Reference Frame
- brick, count
- glwSimpleVolume.cxx
- brick, deleting
- glwSimpleVolume.cxx
- brick, determine number of
- glwSimpleVolume.cxx
- brick, interleave
- Optimize Voxel Data
- brick, load
- Read Brick Data from Disk
- brick, loading
- Customized Volume Drawing Procedure
- brick, optimize
- Optimize Voxel Data
- brick, overlap
- Brick Overlap
- brick, scale
- Scaling Voxel Values
- brick, size restrictions
- Brick Size Restriction
- brick, sorting
- Customized Volume Drawing Procedure
- button input
- glwSimpleMain.cxx
- callback
- glwSimpleMain.cxx
- camera
- Auxiliary Methods
- classes, description of
- Brief Descriptions of the Volumizer Classes
- classes, Volumizer
- Class Hierarchy
- clean up
- Step 7: Clean Up
- clip box
- Brick Overlap
- Clip Boxes
- clip planes
- Customized Volume Drawing Procedure
- clip texture
- Tagged Voxels
- clip()
- clip()
- clip()
- clip().
- Customized Volume Drawing Procedure
- collection, brick set
- Brick Set Collections
- color
- Step 5: Using Lookup Tables
- conventions
- Conventions Used in This Guide
- convert data
- Converting Brick Data
- converting 2D to 3D
- Merging a List of Two-Dimensional Files Into One Three-Dimensional File
- coordinates
- voVertexData
- glwSimpleMain.cxx
- coordinates, brick
- Voxel Reference Frame
- count, brick
- glwSimpleVolume.cxx
- cracking
- Minimal Tessellation Disadvantages
- cube
- Step 3: Define Geometry
- data file, handles large
- Handles Large Data Sets
- data format
- Data Formats
- data structures
- Data Structures
- data types
- Data Types
- data, convert
- Converting Brick Data
- data, delete
- Allocate Storage for Bricks
- data, multiple copies
- Transposing Brick Data
- data, optimize
- Optimize Voxel Data
- data, scale
- Scaling Voxel Values
- data, scaling
- Scaling Data
- dataAlloc()
- glwSimpleVolume.cxx
- Allocating Brick Data
- Allocate Storage for Bricks
- dataConvert()
- Converting Between Formats
- Converting Brick Data
- dataFree()
- Allocate Storage for Bricks
- Step 7: Clean Up
- glwSimpleVolume.cxx
- dataScaleRange()
- Scaling Voxel Values
- Scaling Data
- dataType
- Select Optimal Brick Parameters
- deallocate
- Step 7: Clean Up
- deallocate, face set
- Deallocating Indexed Face Sets
- debugging
- Debugging Information
- declarations
- Step 1: Inclusions and Declarations
- deformation
- Advantage of Separating Geometry and Appearance
- delete
- Allocate Storage for Bricks
- delete
- Step 7: Clean Up
- destructor, for face sets
- Deallocating Indexed Face Sets
- disk, load from
- Read Brick Data from Disk
- diskDataFormat
- Select Optimal Brick Parameters
- display
- glwSimpleMain.cxx
- documentation
- Silicon Graphics Publications
- draw
- Step 4: Drawing Volumes
- draw()
- glwSimpleVolume.cxx
- Customized Volume Drawing
- Transient Geometry Caching During polygonize
- glwSimpleVolume.cxx
- draw, customized
- Customized Volume Drawing
- drawing outline of brick
- Drawing Brick Outlines
- error handler
- Setting Up Error Handlers
- error, number
- Setting Error Conditions
- Step 6: Handling Errors
- error, string
- Step 6: Handling Errors
- errors, handling
- Step 6: Handling Errors
- external format
- Data Format Values
- externalFormat
- Select Optimal Brick Parameters
- eye position
- Auxiliary Methods
- face
- Allocating Storage for Transient Geometry
- face set
- Creating an Instance of voIndexedFaceSet
- face set, deallocate
- Deallocating Indexed Face Sets
- faces
- Allocating Storage for Transient Geometry
- file format utilities
- File Format Utilities
- file name of a volume
- glwSimpleVolume.cxx
- findCameraPosition()
- Auxiliary Methods
- findClosestAxisIndex()
- Drawing Brick Set Collections
- Example Use of findClosestAxisIndex()
- findClosestAxisIndex())
- glwSimpleVolume.cxx
- findProjectedArea()
- Customized Volume Drawing Procedure
- findViewDirection()
- Auxiliary Methods
- format, convert
- Converting Brick Data
- format, external
- Data Format Values
- format, internal
- Data Format Values
- format, optimal
- Optimal Formats
- format, table
- Table Formats
- format, utilities
- File Format Utilities
- format, voxels
- glwSimpleVolume.cxx
- free data
- Allocate Storage for Bricks
- freeing data
- Step 7: Clean Up
- geometry
- Volumetric Geometry
- glwSimpleMain.cxx
- Decoupling Geometry and Appearance
- glwSimpleVolume.cxx
- geometry, create
- glwSimpleVolume.cxx
- geometry, defining
- Step 3: Define Geometry
- geometry, delete
- glwSimpleVolume.cxx
- geometry, drawing
- Step 4: Drawing Volumes
- geometry, roaming
- Volume Roaming
- geometry, storage
- Allocating Storage for Transient Geometry
- getBestParameters()
- Select Optimal Brick Parameters
- Setting Brick Sizes Automatically
- glwSimpleVolume.cxx
- Selecting Lookup Table Types and Formats
- getBrickCount()
- glwSimpleVolume.cxx
- getCurrentBrickSet()
- glwSimpleVolume.cxx
- getDataPtr()
- Allocating Brick Data
- getErrorNumber()
- Step 6: Handling Errors
- getErrorString()
- Step 6: Handling Errors
- getInterpolationType()
- glwSimpleVolume.cxx
- glwSimpleVolume.cxx
- GL_MODELVIEW_MATRIX
- glwSimpleVolume.cxx
- GL_PROJECTION_MATRIX
- glwSimpleVolume.cxx
- GL_TEXTURE_COLOR_TABLE_SGI
- Pre-Interpolation Lookup
- glBlendFunc()
- Shading
- glwSimpleMain.cxx
- glwSimpleMain.cxx
- graphics intialization
- glwSimpleMain.cxx
- graphics state
- Drawing Polygonized Volume
- header files
- Step 1: Inclusions and Declarations
- hexahedra
- Bricks
- higher level primitives
- Using Higher-Level Geometric Primitives
- higher-level, primitives
- Higher-Level Primitives
- iflto3Dtiff
- Merging a List of Two-Dimensional Files Into One Three-Dimensional File
- includes
- glwSimpleVolume.cxx
- index
- Defining Geometry (voIndexedTetraSet)
- indices
- voIndices
- voIndices
- interate, face sets
- voIndexedFaceSetIterator
- interleave bricks
- Optimize Voxel Data
- interleave, advantages
- Advantages of Interleaving Bricks
- interleave, manually
- Manually Interleaving Multiple Bricks
- intermix 2D and 3D
- Displaying Volumetric Geometry with Other ToolKits
- internal format
- Data Format Values
- internalFormat
- Select Optimal Brick Parameters
- interpolation
- glwSimpleVolume.cxx
- glwSimpleVolume.cxx
- interpolationType
- Select Optimal Brick Parameters
- Drawing Polygonized Volume
- intialize internal data structures
- glwSimpleMain.cxx
- Inventor
- Interoperability With Other Toolkits
- IRIS Performer
- Interoperability With Other Toolkits
- Displaying Volumetric Geometry with Other ToolKits
- iterate
- glwSimpleVolume.cxx
- keyboard input
- glwSimpleMain.cxx
- load brick
- Read Brick Data from Disk
- loaders, custom
- Creating Custom Loaders
- lookup table
- Step 5: Using Lookup Tables
- lookup, post
- Post-Interpolation Lookup
- lookup, pre
- Pre-Interpolation Lookup
- low-level
- Low-Level Control
- main()
- glwSimpleMain.cxx
- memory
- glwSimpleVolume.cxx
- memory, allocation
- Allocate Storage for Bricks
- memory, deallocating
- Step 7: Clean Up
- memory, texture
- Texture Memory Overlap
- mixing 2D and 3D
- Mixing Volumes and Surfaces
- model, hierarchical
- Advantage of Separating Geometry and Appearance
- modelMatrix
- modelMatrix and projMatrix
- modelview
- glwSimpleVolume.cxx
- MPR
- Other Applications
- Multi-planar Reformatting Polygonization
- multi-pipe
- Multi-Pipe Capability
- Multi-planar Reformatting
- Multi-planar Reformatting Polygonization
- multiple copies
- Transposing Brick Data
- multiple copies of data
- Transposing Brick Data
- myGetVolumeSizesIfl()
- Loading Three-Dimensional Data
- myReadBrickIfl()
- Allocating Brick Data
- Loading Three-Dimensional Data
- Read Brick Data from Disk
- nextPrimitive()
- voIndexedSetIterator
- nextVertex()
- voIndexedSetIterator
- NO_ERROR
- Step 6: Handling Errors
- OBJECT
- samplingSpace
- opacity
- Step 5: Using Lookup Tables
- Ray Casting Processing Order
- opaque
- Using Angled Slices
- opaque geometry
- glwSimpleVolume.cxx
- Open Inventor
- Interoperability With Other Toolkits
- OpenGL
- Where OpenGL Volumizer Fits In
- Familiar Environment
- OpenGL Optimizer
- Displaying Volumetric Geometry with Other ToolKits
- Interoperability With Other Toolkits
- OpenGL Volumizer
- Volumizer Advantages
- optimal format
- Optimal Formats
- optimize
- glwSimpleVolume.cxx
- Optimize Voxel Data
- optimize, brick size
- glwSimpleVolume.cxx
- optimize, brick sizes
- Setting Brick Sizes Automatically
- Optimizer
- Displaying Volumetric Geometry with Other ToolKits
- Interoperability With Other Toolkits
- orientation
- Drawing Brick Set Collections
- orthographic projection
- Ray Casting vs. Volume Slicing
- outline of brick, brick, outline
- Drawing Brick Outlines
- overlap
- Brick Overlap
- overlapping
- Combining Overlapping Volumes
- overlapping volumes
- Rendering Multiple Volumes
- overview, of Volumizer
- Volumizer Advantages
- PARC
- Advantage of Separating Geometry and Appearance
- partialBrickType
- Select Optimal Brick Parameters
- per-part appearance, appearance, per part
- Advantage of Separating Geometry and Appearance
- Performer
- Interoperability With Other Toolkits
- Displaying Volumetric Geometry with Other ToolKits
- perspective projection
- Ray Casting vs. Volume Slicing
- pick()
- Picking Volumetric Objects
- picking
- Picking Volumetric Objects
- platform support
- Cross-Platform Support
- polygon
- Faces Clipped to Brick Boundaries
- polygon, append
- Populating Face Sets with Polygons
- polygonization
- Polygonizing Shapes
- polygonize()
- Polygonizing Volumes
- Interpenetrating Polygons
- glwSimpleVolume.cxx
- polygonizeMPR()
- Multi-planar Reformatting Polygonization
- polygons
- Interpenetrating Polygons
- Rendering Translucent or Overlapping Geometry with Volumes
- post-interpolation lookup
- Post-Interpolation Lookup
- pre-allocated array
- Creating an Instance of voIndexedFaceSet
- Creating an Instance of voVertexData
- pre-interpolation lookup
- Pre-Interpolation Lookup
- primitive, complex
- Minimal Tessellation Disadvantages
- primitive, higher level
- Higher-Level Primitives
- primitive, tetrahedron
- Tetrahedron as a Primitive
- primitives
- Volumetric vs. Surface-Based Models
- primitives, higher level
- Using Higher-Level Geometric Primitives
- programming algorithm
- High-Level Overview of Procedure
- programming template
- Programming Template
- High-Level Overview of Procedure
- projection matrix
- glwSimpleVolume.cxx
- projMatrix
- modelMatrix and projMatrix
- ray casting
- Volume Rendering Techniques
- ray order
- Ray Casting Processing Order
- ray-order
- Ray Casting vs. Volume Slicing
- read brick data
- Read Brick Data from Disk
- reference frame
- Voxel Reference Frame
- rendering, slicing
- Volume Rendering Techniques
- renderingMode
- Select Optimal Brick Parameters
- RGBA
- Table Formats
- RGBA8_EXT
- Table Formats
- roaming
- Volume Roaming
- sample()
- Other Applications
- Customized Volume Drawing Procedure
- sampling
- samplingPeriod
- sampling mode
- samplingMode
- sampling plane
- glwSimpleVolume.cxx
- sampling-surface order
- Ray Casting vs. Volume Slicing
- scale data
- Scaling Data
- scale data
- Scaling Voxel Values
- scale, voxel values
- Scaling Voxel Values
- selecting
- Picking Volumetric Objects
- setBrickSizes()
- Setting Brick Sizes
- setDebugLevel()
- Debugging Information
- setErrorHandler()
- Setting Up Error Handlers
- setErrorNumber()
- Setting Error Conditions
- shading
- Shading
- Ray Casting Processing Order
- shape
- Decoupling Geometry and Appearance
- shape, drawn
- Step 4: Drawing Volumes
- shear warp
- Volume Rendering Techniques
- Silicon Graphics APIs
- Where OpenGL Volumizer Fits In
- size
- glwSimpleVolume.cxx
- glwSimpleVolume.cxx
- size, brick
- Setting Brick Sizes
- size, bricks
- Brick Size Restriction
- size, optimal
- Setting Brick Sizes Automatically
- slicing
- Volume Rendering Techniques
- sort bricks
- Customized Volume Drawing Procedure
- sorting
- State Sorting
- space leaping
- Advantage of Separating Geometry and Appearance
- SPHERICAL
- samplingMode
- splatting
- Volume Rendering Techniques
- state
- State Sorting
- state
- Drawing Polygonized Volume
- storage, for transient geometry
- Allocating Storage for Transient Geometry
- storage, free
- Step 7: Clean Up
- storage, freeing
- glwSimpleVolume.cxx
- subdivideMode
- Select Optimal Brick Parameters
- surface-only models
- Volumetric Properties
- T-junction
- Minimal Tessellation Disadvantages
- table, format
- Table Formats
- tagged voxels
- Tagged Voxels
- template
- Programming Template
- High-Level Overview of Procedure
- template, application
- Audience for this Chapter
- tesselation, minimal
- Using Minimal Tessellations
- tessellation, fine
- Advantage of Separating Geometry and Appearance
- tetrahedra
- Step 3: Define Geometry
- tetrahedra, indexed
- voIndexedTetraSet
- tetrahedron, as primitive
- Tetrahedron as a Primitive
- tetraset, indexed
- Defining Geometry (voIndexedTetraSet)
- texgen
- Drawing Polygonized Volume
- texgen()
- glwSimpleVolume.cxx
- texgenDisable()
- glwSimpleVolume.cxx
- texgenEnable()
- Voxel Reference Frame
- texgenSetEquation()
- glwSimpleVolume.cxx
- Voxel Reference Frame
- texture
- glwSimpleVolume.cxx
- texture
- glwSimpleVolume.cxx
- glwSimpleVolume.cxx
- texture mapping
- Polygonizing Arbitrarily Oriented Cross Sections
- texture memory
- Texture Memory Overlap
- texture objects
- Creating Texture Objects
- texture paging
- Faces Clipped to Brick Boundaries
- texture, memory
- glwSimpleVolume.cxx
- texture, stack of 2D
- Stack of Two-Dimensional Textures
- TEXTURE_OBJECTS
- Creating Texture Objects
- textureBind()
- Loading Brick Data
- Loading Brick Data
- textureDisable()
- glwSimpleVolume.cxx
- glwSimpleVolume.cxx
- textureEnable()
- Drawing Polygonized Volume
- glwSimpleVolume.cxx
- textureInterleave()
- Manually Interleaving Multiple Bricks
- textureLoad()
- Loading Brick Data
- Customized Volume Drawing Procedure
- textureMakeMatrix()
- Texture Matrices
- TIFF files
- Loading Three-Dimensional Data
- toolkits
- Displaying Volumetric Geometry with Other ToolKits
- trackball
- glwSimpleMain.cxx
- transient storage
- glwSimpleVolume.cxx
- translucent
- Rendering Translucent or Overlapping Geometry with Volumes
- transpose
- Transposing Brick Data
- Read Brick Data from Disk
- glwSimpleVolume.cxx
- traversal of geometries
- voIndexedSetIterator
- triangle, as primitive
- Tetrahedron as a Primitive
- trilinear
- glwSimpleVolume.cxx
- two-dimensional v. Volumizer
- Volumetric vs. Surface-Based Models
- user-defined data
- voVertexData
- user-supplied data, data, user-supplied
- Allocating Storage for Transient Geometry
- vertex
- Creating an Instance of voVertexData
- vertex coordinates
- glwSimpleVolume.cxx
- vertex parameters
- voVertexData
- vertex, data order
- Preferred Order of Values in Records
- VIEW_VOLUME
- samplingSpace
- viewing frustum
- Ray Casting Processing Order
- viewpoint
- Auxiliary Methods
- VIEWPORT_ALIGNED
- samplingMode
- samplingSpace
- Drawing Brick Set Collections
- VO_SAMPLING_AXIS_ALIGNED
- Transient Geometry Caching During polygonize
- voAppearanceActions
- Drawing Polygonized Volume
- Brief Descriptions of the Volumizer Classes
- glwSimpleVolume.cxx
- Allocate Storage for Bricks
- voBrick
- Brief Descriptions of the Volumizer Classes
- Texture Bricking
- voBrickSet
- Brief Descriptions of the Volumizer Classes
- voBrickSetCollection
- Brick Set Collections
- Brief Descriptions of the Volumizer Classes
- Construct an Instance of a voBrickSetCollection
- glwSimpleVolume.cxx
- glwSimpleMain.cxx
- glwSimpleVolume.cxx
- voBrickSetCollection, drawing
- Drawing Brick Set Collections
- voBrickSetCollectionIterator
- Brief Descriptions of the Volumizer Classes
- glwSimpleVolume.cxx
- voBrickSetIterator
- Brief Descriptions of the Volumizer Classes
- voBrickSets
- Brick Set Collections
- voCache
- Brief Descriptions of the Volumizer Classes
- voDataType
- glwSimpleVolume.cxx
- Data Types
- voDataTypeScope
- Select Optimal Brick Parameters
- voError
- Brief Descriptions of the Volumizer Classes
- Step 6: Handling Errors
- voErrorType
- Step 6: Handling Errors
- voExternalFormatType
- glwSimpleVolume.cxx
- Select Optimal Brick Parameters
- Data Format Values
- voExternalFormatTypeScope
- Select Optimal Brick Parameters
- Select Optimal Brick Parameters
- voFaceSet
- Creating an Instance of voIndexedFaceSet
- voFaceSets
- Transient Geometry Caching During polygonize
- Polygonizing Volumes
- voGeometryActions
- Brief Descriptions of the Volumizer Classes
- VOI
- Advantage of Separating Geometry and Appearance
- VOI, arbitrary shape
- Arbitrarily Shaped Volumes of Interest
- voIndexedFaceSet
- voIndexedSet
- glwSimpleVolume.cxx
- Allocating Storage for Transient Geometry
- voIndexedFaceSet
- Creating an Instance of voIndexedFaceSet
- Populating Face Sets with Polygons
- Brief Descriptions of the Volumizer Classes
- Polygonizing Volumes
- Allocating Storage for Transient Geometry
- voIndexedFaceSetIterator
- voIndexedFaceSetIterator
- Brief Descriptions of the Volumizer Classes
- voIndexedSetIterator
- voIndexedFaceSetPtr
- glwSimpleVolume.cxx
- voIndexedSet
- Brief Descriptions of the Volumizer Classes
- voIndexedSet
- voIndexedSetIterator
- Brief Descriptions of the Volumizer Classes
- voIndexedSetIterator
- voIndexedTetraSet
- Defining Geometry (voIndexedTetraSet)
- voIndexedSet
- Creating a voIndexedTetraSet
- glwSimpleVolume.cxx
- glwSimpleMain.cxx
- Defining Geometry (voIndexedTetraSet)
- Brief Descriptions of the Volumizer Classes
- voIndices
- voIndices
- voIndices
- Brief Descriptions of the Volumizer Classes
- voInitAppearance
- glwSimpleVolume.cxx
- voInterleavedArrayFormat
- Picking Volumetric Objects
- voInternalFormatType
- glwSimpleVolume.cxx
- Select Optimal Brick Parameters
- Data Format Values
- voInterpolationType
- glwSimpleVolume.cxx
- Drawing Polygonized Volume
- voInterpolationTypeScope
- glwSimpleVolume.cxx
- Brief Descriptions of the Volumizer Classes
- Transposing Brick Data
- voLookupTable
- Brief Descriptions of the Volumizer Classes
- voTextureLookup
- voLookupTablePost
- Brief Descriptions of the Volumizer Classes
- voLookupTablePre
- Brief Descriptions of the Volumizer Classes
- Volume of Interest
- Volume Roaming
- Advantage of Separating Geometry and Appearance
- volume, defining
- Step 3: Define Geometry
- volume, deformation
- Advantage of Separating Geometry and Appearance
- volume, drawing
- Customized Volume Drawing
- volume, multiple
- Rendering Multiple Volumes
- volume, properties
- Volumetric Properties
- volume, roaming
- Volume Roaming
- volume, slicing
- Volumizer Processing Order
- Volume Rendering Techniques
- volumeMakeTransposed
- glwSimpleVolume.cxx
- volumeMakeTransposed()
- Transposing Brick Data
- Read Brick Data from Disk
- volumeOptimize()
- glwSimpleVolume.cxx
- Optimize Voxel Data
- Volumizer
- Volumizer Advantages
- Volumizer, v. 2D APIs
- Volumetric vs. Surface-Based Models
- voOptimizeVolumeTypeScope
- Brief Descriptions of the Volumizer Classes
- voPartialBrickTypeScope
- Select Optimal Brick Parameters
- Brief Descriptions of the Volumizer Classes
- voPlaneOrientation
- Drawing Brick Set Collections
- voPlaneOrientationScope
- Brief Descriptions of the Volumizer Classes
- voRenderingMode
- glwSimpleVolume.cxx
- voRenderingModeScope
- Brief Descriptions of the Volumizer Classes
- voSamplingMode
- samplingMode
- voSamplingModeScope
- Drawing Brick Set Collections
- voSamplingPlaneSet
- Brief Descriptions of the Volumizer Classes
- Customized Volume Drawing Procedure
- voSamplingSpaceScope
- samplingPeriod
- voSamplingSurfaceSet
- Brief Descriptions of the Volumizer Classes
- voSortAction
- Customized Volume Drawing Procedure
- Brief Descriptions of the Volumizer Classes
- voTexture3D
- Texture Bricking
- Brief Descriptions of the Volumizer Classes
- voTextureLookupPost()
- Post-Interpolation Lookup
- voTextureLookupPre()
- Pre-Interpolation Lookup
- voutIndexedHexaSet
- Higher-Level Geometric Primitives and Solids
- voutPerfMeter
- Brief Descriptions of the Volumizer Classes
- voutTimer
- Brief Descriptions of the Volumizer Classes
- voVertexData
- voVertexData
- Creating an Instance of voVertexData
- Allocating Storage for Transient Geometry
- Brief Descriptions of the Volumizer Classes
- voxel data. storage
- Allocate Storage for Bricks
- voxel values
- Voxel Values
- voxel, coordinates
- Voxel Reference Frame
- voxel, delete
- Allocate Storage for Bricks
- voxel, scale values
- Scaling Voxel Values
- voxel, tagged
- Tagged Voxels
- X window
- glwSimpleMain.cxx
- xfmVox2TexCoords()
- Voxel Reference Frame
- glwSimpleVolume.cxx
- Z-buffer
- Shading
- Z-buffering
- Rendering Opaque Geometry with Volumes