- buffer
- how to send to device for processing
- Step 6: Send Buffer to Device for Processing
- refill
- Step 8: Refill the Buffer for Further Processing
- buffer allocation
- Step 4: Allocate Buffers
- capability tree, definition
- ML Terminology
- clock
- ML Terminology
- definition of ML terms
- ML Terminology
- device
- how to locate
- Step 2: Locate a Device
- device open
- Step 3: Open the Device Output Path
- device output path
- how to open
- Step 3: Open the Device Output Path
- device path
- how to set controls on
- Step 5: Set Controls on Audio Device Path
- how to set up
- Step 4: Set Up the Audio Device Path
- example programs online
- Introduction
- getting started with ML
- Getting Started with ML
- graphics / video, definition and distinction between
- ML Terminology
- introduction to ML
- Introduction
- jack
- closing
- Close a Jack
- definition
- ML Terminology
- opening
- Open a Jack
- setting controls
- Set Jack Controls
- logical device, definition
- ML Terminology
- media stream count
- definition
- ML Terminology
- message construction
- Construct a Message
- ML terms
- ML Terminology
- ML_VIDEO
- Construct a Message
- mlBeginTransfer
- Step 6: Begin the Transfer
- mlBeginTransfer call
- Step 7: Begin Message Processing
- mlclose
- Step 10: Close the Path
- Close a Jack
- mlClose call
- Step 9: Close the Path
- mlEndTransfer
- Step 9: End the Transfer
- mlGetControls
- Set Jack Controls
- ML.h file
- Step 1: Include the ml.h
and mlu.h Files
- mlOpen
- Step 3: Open the Device Output Path
- Open a Jack
- mlquery
- system inventory tool
- Getting Started with ML
- mlSendBuffers
- Open a Jack
- mlSendBuffers call
- Step 6: Send Buffer to Device for Processing
- mlSendControls
- Open a Jack
- mlSetControls
- Open a Jack
- Set Jack Controls
- mlu.h file
- Step 1: Include the ml.h
and mlu.h Files
- MSC, definition
- ML Terminology
- online ML example programs
- Introduction
- open path identifier
- Step 3: Open the Device Output Path
- path, definition
- ML Terminology
- physical device, definition
- ML Terminology
- pipe, definition
- ML Terminology
- program examples
- realistic audio output program
- Realistic Audio Output Program
- simple audio output program
- Simple Audio Output Program
- programmer's guide
- For More Information
- realistic audio output program
- Realistic Audio Output Program
- refill the buffer
- Step 8: Refill the Buffer for Further Processing
- select
- Step 6: Begin the Transfer
- Step 7: Receive Replies from the Device
- simple audio output program
- Simple Audio Output Program
- synchronize media streams
- ML Terminology
- system clock
- ML Terminology
- system, definition
- ML Terminology
- terms and definitions
- ML Terminology
- time stamp
- Step 5: Send Buffers to the Open Path
- Step 7: Receive Replies from the Device
- tools
- mlquery system inventory tool
- Getting Started with ML
- transcoder, definition
- ML Terminology
- transfer
- Step 6: Begin the Transfer
- end
- Step 9: End the Transfer
- unadjusted system time (UST) time stamp
- Step 5: Send Buffers to the Open Path
- UST
- definition
- ML Terminology
- UST (unadjusted system time) time stamp
- Step 5: Send Buffers to the Open Path
- video / graphics, definition and distinction between
- ML Terminology
- wait handle
- Step 6: Begin the Transfer
- WaitForSingleObject
- Step 6: Begin the Transfer