SGI® OpenGL Multipipe SDK Programmer's Guide

Document Number: 007-4527-003

CONTRIBUTORS

Written by Ken Jones

Illustrated by Chrystie Danzer

Production by Karen Jacobson

Engineering contributions by Patrick Bouchaud, Davy Courvoisier, Stefan Eilemann, and Philippe Robert

COPYRIGHT

© 2002, 2003 Silicon Graphics, Inc. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part,without the prior written permission of Silicon Graphics, Inc.

LIMITED RIGHTS LEGEND

The electronic (software) version of this document was developed at private expense; if acquired under an agreement with the USA government or any contractor thereto, it is acquired as "commercial computer software" subject to the provisions of its applicable license agreement, asspecified in (a) 48 CFR 12.212 of the FAR; or, if acquired for Department of Defense units, (b) 48 CFR 227-7202 of the DoD FAR Supplement; orsections succeeding thereto. Contractor/manufacturer is Silicon Graphics, Inc., 1600 Amphitheatre Pkwy 2E, Mountain View, CA 94043-1351.

TRADEMARKS AND ATTRIBUTIONS

Silicon Graphics, SGI, the SGI logo, InfiniteReality, IRIX, OpenGL, and Reality Center are registered trademarks and GLX, Onyx4, Open Inventor, the OpenGL logo, OpenGL Multipipe, OpenGL Shader, OpenGL Volumizer, UltimateVision, and VPro are trademarks of Silicon Graphics, Inc., in the United States and/or other countries worldwide.

HOLOBENCH and TANORAMA are registered trademarks of Helmut Tan. Motif and the X device are registered trademarks and Xinerama is a trademark of The Open Group in the United States and other countries.

Record of Revision

Revision 001October 2002 
Original publication. Supports the 2.1 release of OpenGL Multipipe SDK.

Revision 002June 2003 
Revised to support the 3.0 release of OpenGL Multipipe SDK.

Revision 003September 2003 
Revised to support the 3.0.1 release of OpenGL Multipipe SDK.