Index

AA
Anti-Aliasing (AA) and Fog

accumulation buffers
Accumulation Buffers

anti-aliasing
Anti-Aliasing (AA) and Fog

bandwidth
Host Bandwidth

blending
Blending

buffer I/O
Buffer I/O

buffers
accumulation
Accumulation Buffers
buffer management
Buffer Management
color
Color Buffers
I/O
Buffer I/O
off-screen
Off-Screen Buffers (Pbuffers)
OpenGL buffers
Buffer Management
overlay
Overlay
pbuffer
Off-Screen Buffers (Pbuffers)
reads
Buffer Reads and Writes
writes
Buffer Reads and Writes

Buzz
Architectural Overview

color buffers
Color Buffers

command FIFO
Command FIFO and Context Switching

context switching
Command FIFO and Context Switching

convolutions
Convolutions

data type conversions
Data Conversions

dual-channel display
Dual-Channel Display

extensions
IMPACT
IMPACT Graphics Extensions Supported by VPro
new
New Extensions Supported by VPro
not supported
IMPACT Graphics Extensions Not Supported by VPro
Other Extensions Not Supported byVPro
overview
Extensions

fast path
Geometry Fast Paths

features
hardware
Hardware Features
hardware-accelerated
Hardware-Accelerated Features
rendering
Rendering Features
Rendering Techniques Support
texture
Texture
VPro
Product Overview

geometry
Geometry

geometry fast path
Geometry Fast Paths

Gouraud shading
Shading Support

hardware features
Hardware Features

hardware-accelerated feature
Hardware-Accelerated Features

host bandwidth
Host Bandwidth

imaging pipeline
Imaging Operations

instrumentation
Instrumentation

OCTANE
Product Overview
Planned Versions of VPro

off-screen buffers
Off-Screen Buffers (Pbuffers)

overlay buffers
Overlay

PB&J
Architectural Overview

pbuffers
Off-Screen Buffers (Pbuffers)

Phong shading
Shading Support

pixel operations
Pixel Operations

pixel textures
Other

pixel transfer speed
Buffer Reads and Writes

product overview
Product Overview
Product Overview

rasterizer chip
Architectural Overview

rendering techniques
Rendering Techniques Support

shading
Shading Support

state changes
State Changes

stereo
Stereo Support

Texture
Texture

texture loads
Non-Blocking Texture Loads (and Pixel Reads and Draws)

texturing
Geometry Fast Paths

transform chip
Architectural Overview

user clip planes
Geometry Fast Paths

video chip
Architectural Overview

visuals
Supported Visuals

VPro
Product Overview
Product Overview

VPro architecture
Architectural Overview

xsetmon
Graphics Memory Usage
Supported Visuals

YCrCb format
YCrCb format