Index
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Index
AA
Anti-Aliasing (AA) and Fog
accumulation buffers
Accumulation Buffers
anti-aliasing
Anti-Aliasing (AA) and Fog
bandwidth
Host Bandwidth
blending
Blending
buffer I/O
Buffer I/O
buffers
accumulation
Accumulation Buffers
buffer management
Buffer Management
color
Color Buffers
I/O
Buffer I/O
off-screen
Off-Screen Buffers (Pbuffers)
OpenGL buffers
Buffer Management
overlay
Overlay
pbuffer
Off-Screen Buffers (Pbuffers)
reads
Buffer Reads and Writes
writes
Buffer Reads and Writes
Buzz
Architectural Overview
color buffers
Color Buffers
command FIFO
Command FIFO and Context Switching
context switching
Command FIFO and Context Switching
convolutions
Convolutions
data type conversions
Data Conversions
dual-channel display
Dual-Channel Display
extensions
IMPACT
IMPACT Graphics Extensions Supported by VPro
new
New Extensions Supported by VPro
not supported
IMPACT Graphics Extensions Not Supported by VPro
Other Extensions Not Supported byVPro
overview
Extensions
fast path
Geometry Fast Paths
features
hardware
Hardware Features
hardware-accelerated
Hardware-Accelerated Features
rendering
Rendering Features
Rendering Techniques Support
texture
Texture
VPro
Product Overview
geometry
Geometry
geometry fast path
Geometry Fast Paths
Gouraud shading
Shading Support
hardware features
Hardware Features
hardware-accelerated feature
Hardware-Accelerated Features
host bandwidth
Host Bandwidth
imaging pipeline
Imaging Operations
instrumentation
Instrumentation
OCTANE
Product Overview
Planned Versions of VPro
off-screen buffers
Off-Screen Buffers (Pbuffers)
overlay buffers
Overlay
PB&J
Architectural Overview
pbuffers
Off-Screen Buffers (Pbuffers)
Phong shading
Shading Support
pixel operations
Pixel Operations
pixel textures
Other
pixel transfer speed
Buffer Reads and Writes
product overview
Product Overview
Product Overview
rasterizer chip
Architectural Overview
rendering techniques
Rendering Techniques Support
shading
Shading Support
state changes
State Changes
stereo
Stereo Support
Texture
Texture
texture loads
Non-Blocking Texture Loads (and Pixel Reads and Draws)
texturing
Geometry Fast Paths
transform chip
Architectural Overview
user clip planes
Geometry Fast Paths
video chip
Architectural Overview
visuals
Supported Visuals
VPro
Product Overview
Product Overview
VPro architecture
Architectural Overview
xsetmon
Graphics Memory Usage
Supported Visuals
YCrCb format
YCrCb format