SGI® OpenGL Multipipe SDK User's Guide

Document Number: 007-4239-004

Front Matter

| List of Figures | List of Examples | List of Tables |


Table of Contents

New Features in This Release

About This Guide
Audience
What This Guide Contains
Related Publications
Obtaining Publications
Conventions
Reader Comments

1. Overview
A Reality Center Facility
What MPK Provides
Components of MPK
Application Structure
A Sample Configuration File

2. Framebuffer Resources
The MPK Configuration Hierarchy
The config Data Structure
The pipe Data Structure
The window Data Structure
The channel Data Structure
Stereo Description

3. Frustum Descriptions
Orthographic Versus Perspective Frusta
A Frustum in Immersive Environments
Two Modeling Methods
Examples of Common Reality Center Settings

4. Compounds
Scalable Rendering
Building Compounds
Stereo-Selective Compounds
Automatic Load Balancing for Compounds
Choosing the Right Decomposition Model

5. Using Scalable Graphics Hardware
Using MPK with a DPLEX
Using MPK with an SGI Scalable Graphics Compositor

6. Configuration File Format
File Format
Defining MPK Data Structures
Specifying Global Attributes

Index